Tarro Senfriti


Halfling Hunter 2

Str: 8
Dex: 20
Con: 12
Int: 8
Wis: 14
Cha: 10

Racial Traits:
Fearless, Halfling Luck, Keen Senses, Outrider, Weapon Familiarity

Class Abilities:
Animal Companion, Animal Focus, Hunter Tactics, Nature Training, Orisons, Precise Companion, Track, Wild Empathy (+3)

Dirty Fighter, Wild Shadow (forest)

Combat Essentials
HP: 25
Saves: +5/+9/+4 (+2 vs. will)
AC: 19 (+1 size, +5 dex, +3 studded leather); Touch: 16; Flat-Footed: 14
Speed: 30; Init: +5
BAB: +2; Small Scimitar: +8, 1d4+5 (18-20); Small Longbow: +8, 1d6 (x3), 110 ft
CMB: 0; CMD: 15

1 – Weapon Finesse
Precise Companion – Outflank
3 – Dervish Dance
Hunter 3 – Precise Strike

Handle Animal +8
Knowledge Nature +0
Perception +9
Perform (Dance) +2
Ride +11
Stealth +14
Survival +8 (+1 when tracking)

0 (at-will): Detect Magic, Flare, Light, Read Magic, Stabilize
1 (4/day): Charm Animal, Cure Light Wounds, Hunter’s Lore, Speak with Animals, Summon Nature’s Ally I


Tarro is a young halfling, lithe of frame, like most of his kind, and dark of hair. Like his brother Malakaï, and to the chagrin of his parents, he has a wild spirit. In Tarro however, the wild descriptor is significantly more literal. Where Malakaï became an expert at navigating their small town and ferreting out its secret, Tarro spent most of his youth exploring the nearby woods. Indeed, Tarro seems to have made friends with a local lynx, which he baptized Twitch, his own youthful nickname, which he’s taken to riding around down.

Tarro and Malakaï recently inherited their grandfather’s bounty hunting business, when the latter disappeared on his last mission: Small Claims.

Tarro Senfriti

Small Claims Cardinalis